How to Play
Rules, turns, draws, and clocks.
Pixie Chess follows standard chess rules as the baseline. Castling, en passant, and pawn promotion work as expected unless a piece ability overrides them. The win condition is the same: put your opponent's King in checkmate.
Before the Game
When a match is found, both players select their pieces from their collection.

On Your Turn
Move one piece according to its movement rules. Every Pixie piece is built on a standard chess piece type but has an additional ability. Check the piece encyclopedia in the app to see exactly what each piece does before you use it.
Draws
| Condition | Description |
|---|---|
| Stalemate | Your opponent has no legal move and is not in check. |
| Agreement | Both players agree to draw. |
| 50-move rule | 50 consecutive moves with no capture or pawn move. |
| Threefold repetition | The same position appears three times. |
| Insufficient material | Neither side has enough pieces to force checkmate. |
Clock

Each player has their own clock. It counts down on your turn. If time runs out, you lose, unless your opponent does not have enough material to force checkmate, in which case the game ends in a draw. Time controls vary by game mode.
Time controls vary by game mode. Check the game mode details before queuing.
Draw Offers
You can offer a draw at any point during a game. Your opponent can accept or decline. There is a short cooldown between offers.

This documentation is in its early stages and is subject to have inconsistencies. If you find any, please let us know!